Zo and the Gods

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Acaer – Goddess of Stars and Wonders:

Acaer is the Goddess who gives people curiosity. Acaer controls the domain of the heavens and lights the stars each night. Acaer’s creations have always encouraged people to seek the beyond and search for more in life. Many adventurers find their first spark of desire in on of Acaer’s creations. Acaer rarely manifests as her physical form and prefers to guide people’s actions through subtle manipulations of the physical realm. She plays innocent tricks to inspire curiosity but most often spends her time enchanting the world’s most wondrous items.

On the rare occasion that Acaer does enter the physical realm it’s as a high elf priestess whose entire purpose in life seems to be discovering the unknown. The few people that find themselves in the presence of Acaer never know her true identity until after she’s left the physical realm, and are always left with an insatiable desire to seek out wonders. Some of the world’s most renowned explorers, mages, and enchanters found their true beginnings when they met an influential high elven priestess.

Amaun – God of the Sun and the Moon:

When Amaun was created he was tasked with performing the everlasting ritual of moving the sun and moon. At first he was gracious to be given such an important duty and performed his constant routines with great satisfaction. However, after a few millenniums he found the task increasingly dull and yearned to explore the world below, which he’d only seen from above.

One day, Amaun convinced Valeria to give life to a flame of the sun, he explained that his duties were lonely and wanted a companion to accompany him throughout his eternal mission. Valeria’s empathy overbore her better judgement and she instilled the life of a bird into the flames. From the blaze an immense phoenix was born. Once Valeria left, Amaun attached the sun to the phoenix and explained to it how to carry the sun and moon; Amaun then set off to the mortal realm of the world below. For years he traveled the world in a variety of forms until one fateful day.

Thousands of years ago there was a day where the sun stopped. The land below baked in the heat, the rivers and lakes dried up, and the grasslands were set ablaze. Unfortunately, Amaun was busy underground with some of his dwarven companions and didn’t realize until later that “night.” Tales from the dwarven village describe one of their comrades becoming dreadfully worried before bursting from his previous form into that of a massive fiery steed, which glowed like the heart of the greatest forge. The steed tore through the sky hurdling towards the sun and a moment later it began it’s traditional path towards the horizon. Amaun has never left the sun alone with his phoenix ever since… or so they say.

Asmodeus – God of the Underworld:

During the final moments of creation, Zo created the living creatures and the god Asmodeus was given rule over life, death, and everything in between. Shortly after Asmodeus’ creation however, he began toying with the creatures of the world. One moment they were living, the next dead, the next back to the living, and back and forth. Asmodeus found himself endlessly bored in the Underworld and was often found wandering the surface in the form of a massive human covered in torn black leather clothing, wearing a flowing blood-red cape which dragged on the ground behind him, slightly staining the earth. Without much warning Asmodeus was ripped from the earth and forced into the Underworld forever, sealed in by a glassy black pool in the heart of a mountain somewhere in Tem. Asmodeus found himself helpless to his imprisonment, for his powers over life were removed — he was doomed to forever be the only living soul in the Underworld.

He now rules over the dead as judge, jury, and torturer. The souls that are sent to the Underworld are relegated to a frothy black sea once they’re dropped through the mountain portal. There they find a man waiting for them in a boat, the trouble is he’s not willing to work for free and allows those who can’t pay to drown — snuffing out their existence. Once one has made it to land in the Underworld, they are greeted by a smoldering volcano surrounded by the black sea. Asmodeus acts more like a ruler than a god, and governs the dead on his volcano (which erupts blood every 400 years and releases one of the souls to the world above possessing unmatched necromantic powers.) However, he does hold onto the power over Death, which he exercises on as many people as possible, whenever someone is brought to the brink of life, they’re within reach of Asmodeus’ powers and he crushes the life out of them, pulling through the portal and into the Underworld.

Asmodeus isn’t unfair and makes his underlings perform tasks and services with one possible payment. The only thing to look up to in the Underworld is the possibility of becoming a Blood Mage, the chosen soul during the volcanic eruptions on Asmodeus’ island, occurring every 400 years. Blood Mages are granted the gift of life and unhindered necromantic powers, given their experience with the dead.

Baravar – God of Magic and the Arts:

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Elira – Goddess of Justice:

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Hadley – Goddess of Trade and Happiness:

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Istemi – Goddess of Madness and Adventure:

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Jauhar – God of War and Conquest:

Amidst the blood soaked battlegrounds, the burning villages, and the training grounds of soldiers, Jauhar’s presence is strongest. Legends of unremarkable soldiers suddenly bursting with energy and charging headlong into enemy ranks felling hundreds of soldiers show the existence of the most reclusive god in Zo’s pantheon. Jauhar has never been seen, but anyone who has slain an enemy in battle or smashed a battering ram through a castle gate has felt him. He passes through soldiers like a virus — searching for the right person to ignite his spark. The only time he truly appears is within another, instantly they become masters of warfare, tearing through enemies like a ship through water.

During the early days of humanity, things were chaos; people raided nonstop, the world was gripped in never-ending conflict until Zo created Jauhar. Suddenly massive empires were built by great emperors. No longer were tribes squabbling over food with wooden clubs, brigades of troops were marching over continents in the name of conquest.

Jisanto – God of Invention and Creation:

Jisanto rules over the domains of invention and creation, his disciples are the greatest crafters and inventors of the multiverse. Throughout time Jisanto has at least invented all objects that exist or could exist, but has only created a few. He pours his efforts into creating the universes greatest items or assisting the creatures of the many planes in creating their own treasures. Jisanto always crafts useful objects and refuses to create or assist in the creation of objects of indulgence or symbols of wealth.

Jisanto keeps his blacksmith hammer with him at all times, throughout all realms and manifestations. Jisanto’s Hammer looks like a simple metal hammer, but when wielded by a worthy craftsman, the hammer becomes any tool requested and functions with perfection. Legends written of his hammer describe a device which acts on its own accord, flawlessly devising the greatest items that can ever exist. Jisanto designed the hammer to be the only tool he would ever need, and gave it the skill and genius he commands, allowing him the freedom to focus on further invention instead of the simple activity of crafting. He always finds great joy in mentoring apprentice crafters without revealing his identity. Jisanto can be most often found manifested as a dwarf, with brilliant smithing abilities. He is incredibly strong, but his greatest feature is the precision with which he acts and moves. Jisanto always finds the most efficient way around any problem, and moves through the world with perfection.

Kossuth – God of Sea and Weather:

Kossuth is one of the few gods that eternally remains earthbound. Prophecies say that when the earth has been ground to dust and nothing but a perfect blue sphere remains, Kossuth can return to the place of his creation in the Astral Plane. Kossuth seems to believe the prophecies and eternally breaks down the land with the sea. Kossuth commands the ocean and its inhabitants and the weather. Wielding these great forces of destruction Kossuth pummels the landscape across the frontier with harsh storms, eternal cold, or permanent drought. However, for every place where Kossuth dominates the environment, exists another which he blesses with pleasant sunshine, misting rain, or a soft breeze. Kossuth cares little for most creatures of the world and prefers to wield the weather to his own desires, however, every once in a while he hears the prayers of a captain lost at sea, or a mother crying for water, and shows his gentler side. Heartwarming tales exist of humble seafarers being thrashed around the sea in a fatal storm one moment, and being greeted by the warm glow of an evening sun and a gentle breeze the next.

Kossuth lives in an opal castle at the bottom of the ocean where few creatures can survive. In the rare instances where he strays from his undersea fortress, Kossuth is usually found browsing the wares of a seaside market or basking in the sun in a farmer’s field. Kossuth has deep olive skin and wears green and aqua colored extravagant robes. His most impressive feature is said to be his deep blue eyes and shimmering silvery hair. Kossuth is a sibling of the gods, but few of his siblings regard him with very much respect and mock him for being bound to the earth.

Maelar – Sword of Vengeance:

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Millen – Goddess of Knowledge:

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Morwel – God of Greed and Secrets:

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Mystra – Goddess of Trickery and Thieves:

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Neffi – Goddess of Luck and Discovery:

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Selan – Goddess of Time and Planes of Reality:

Selan is the keeper of time and the caretakers of the planes of reality. She often manifests in the form of an aged magician or librarian and prefers creatures of knowledge and order. Selan holds no allegiances and only visits the realms she oversees to observe the passage of time and feel the universe progressing. In her domain she controls the sands of time with the Orbital Hourglass of the Universes. Selan has no direct control over the passage of time but is endlessly fascinated by the delicate effects of time.

She is incredibly graceful and often retains an elven form, clothed in blue, white, and silver robes of silken or velvet appearance. Selan’s prized possession is her shawl of worlds, which holds the wonders of all the planes in each thread; the shawl shimmers infinitely diverse colors in such subtlety that few realize its happening, but with such beauty that no one can ever forget the experience.

Shar – Goddess of Poison and the Night:

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Silvanus – God of Hunting and Nature:

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Torm – God of Mountains and the Earth:

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Valeria – Goddess of Fertility and Beauty:

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Zo – God of Annihilation:

Zo created everything in existence, over all planes of the multiverse before time. When Zo was finished, Zo created time and let the multiverse begin. Zo left the many worlds to develop on their own and divided up his powers between the twenty gods of his pantheon. The only power Zo retained was that of annihilation, the ability to remove from existence anything in multiverse. This power is alone able to keep the gods and various deities in check, as any of them could be instantly and irrevocably destroyed.

Zo prefers that the beings of the multiverse forge their own paths and leaves oversight to the gods. Zo doesn’t hold a human form and any beings that have seen her lack the ability to describe the event. Zo is omnipresent and is sewn into the very fabric of existence. Zo doesn’t intervene, Zo doesn’t take sides, Zo simply observes.

Zo and the Gods

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